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Zombie vs skeleton pathfidner
Zombie vs skeleton pathfidner













zombie vs skeleton pathfidner

I could probably get Muffin to eat them after doing this as well.ġ0/10 advice. so that might not work out with the whole "we huddle around one thing and kick the out of it" aspect.Īs for the Chickens. except my entire party apart for myself are Melee only. Helping people seems possible (well durr) but I don't know if he would get skeles to try and kill me for strapping bombs to them as they are apparantly meant to "preserve themselves". They might even try to kill me for trying to do anything to them.īut yeah. I don't even know if I'm allowed to make them grapple. His line of thinking is "if it hasn't got a proficiency in armour then it can't use armour." What conflicts me more is that I've recently asked the official D&D peeps about spells like Animate Dead and they have clearly stated that Skeleton's and Zombie's do not spawn in with gear unless their remains happen to bear the weapon at the time.Īs for Zombie's equiping anything at all, I can forget about that cause he thinks that they're too stupid to act on their own impulse to even hold a thing in their hands. I just get "stick to the monster stats" and "look at the necromancer rules" but there is nothing on equiping the undead with gear.

zombie vs skeleton pathfidner

In his case, I don't think he'll allow Skeleton's or Zombie's to equip gear because of his "spawn and just use it" mentallity.Īs I have been working things out over the last few days, I've been asking questions but I haven't got helpful answers from him. PCs and other NPC humanoids from standard races get items. Hemlock, I believe his views for monsters can be quite narrow. Note that unlike Dark One's Blessing (Fiend Warlock), Grim Harvest does not require the killed creatures to be "hostile". If you buy a few chickens (price: 50 for 1 gp, ref ) and then kill ten of them with Vampiric Touch, you can regain 90 HP easy-peasey just from Grim Harvest. One other tip for a Necromancer: Vampiric Touch goes well with Grim Harvest. Some remaining ideas that work pretty well: Help action to help PCs (and/or negate disadvantage for armored zombies attacking with greatswords), dropping caltrops, dropping oil flasks, grappling enemies to drag them through flames created by zombies with oil flasks, and casting Cloudkill or Stinking Cloud to simultaneously (1) negate disadvantage from being nonproficient with armor (due to the way vision rules work), and also (2) disable or kill enemies, but the zombies and skeletons are poison-immune. If you put the zombies in armor, what happens? Do they just rip the armor off?Īnyway, setting that aside, and setting aside as well ideas like skeletons dual-wielding shortswords and/or throwing nets (which work very well but probably wouldn't fly with a DM who insists on using only MM statblocks, which I infer your DM must be.), I still have some ideas. Even an obese wizard can be armored in chain mail in 5E, despite being nonproficient-he just can't cast spells, and he has disadvantage on attacks and such. Is your DM against allowing them to WEAR armor, or against allowing them to be proficient in armor? Those are very different things.















Zombie vs skeleton pathfidner